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Zenith the last city character creation
Zenith the last city character creation









zenith the last city character creation

Spend days, weeks, or even months planing the world. Trust me, your players wont even realize.ħ - The WORLD. This is the ONLY exception to the above rule. Jot down a few bullet points, important names, 3 clues, reward.and DONE. This leads me to my next point.Ħ - 10 Minute Rule. When planing a mission/quest/adventure/anything (except the world), do not spend more than 5 to 10 minutes on it. Your players will hate your quest you spent 5 hours on, and love the one you spent 5 minutes on. This includes NPCs, locations, items, and even plot-lines. And you need to be fine with that, and allow it to happen (because it will). I use a rule of thumb that if you think the players will like an NPC, the players will try and kill them. No NPC can, will be, or should be cool EVER. I know this can be difficult, especially for your NPCs you worked so hard to be cool. Plain and simple, whatever the outcome maybe, move on.ĥ - Do NOT become attached to anything! When fleshing out your world, do not become attached to it. It means, in a TRUE sandbox game, if a character gets killed by a goblin, the character gets killed. Never assume the players have a particular skill or a particular skill high enough (or roll high enough) to accomplish anything (see above).Ĥ - Be FAIR. This doesn't mean what you think it means. Climbing up and moving through the city was always an option (a dangerous option, but an option). For example, I had a player get stuck trying to move through the sewer under a ruined city. If the players feel/look like they are getting stuck, or are bored, or lost, give them clues. Such as a shortcut, treasure, or possible just an empty room (whatever the situation calls for).ģ - The 3 clue rule. When planing a mission/quest/adventure, always try to leave at least THREE (3) possible conclusions to said mission/quest/adventure or 3 clues to solve it. Instead, the door should have something else behind it that helps the players if they do succeed. If there is a possibility they could fail all 3, it should not be required to get through that door.

zenith the last city character creation

The 3 obvious choices are lockpick (if able), bash (if able), find keys (if able). If the players need to find a clue to move on, they simply find it.

zenith the last city character creation

DO NOT require a skill check to move the story/plot/mission/quest further. This will influence players to be more well rounded in their character creation, or at least as a group.Ģ - DO NOT ASSUME ANYTHING, EVER! I cannot stress this enough. If they come to an obstacle they cannot overcome, let them fail or come back to it later. You can find the original post here (used and edited with his permission).ġ - Do not tailor the game to the players or their characters. Players should be encouraged to play whatever they want. I thought it was great, and I'm sure you guys will too.

#Zenith the last city character creation how to#

Hello everybody! This is a post by guest writer DragonBringerX, with 7 rules on how to run a sandbox game.











Zenith the last city character creation